Warhammer 40000: Chaos Gate – Daemonhunters is a huge, detail rich take on drive-based plan in the autocratic anarchy of Games Workshop’s grimdark universe.
Warhammer 40000: About
It’s a game of apathetic post-humans in absurd shoulder pads – the Grey Knights. Like the influential irritation-rave association The Prodigy, the Grey Knights are thoroughly always exceeded, but somehow appear triumphant from a wash of depraved gut and confusion all the same. That really is where the comparisons with Liam Howlett & co end, though.
There’s a lot of XCOM to it, and more presently Gears channels, but honestly it dives so deep into the trivia of Dreadnoughts, Inquisitors, and a culture built around religious fanaticism and automation that it can’t help but feel unique.
Chaos plague known as the Bloom is sacking close planets, the work of Nurgle himself, and that proves enough for an interrogator named Vakir to commandeer your ship and start calling the shots. And after a few fights, you’ll generally have no complaints with that.
— PaletteOfTheDead (@PaletteDead) May 4, 2022
Warhammer 40000: Space Marine chapter
It helps that the specific Warhammer 40k Space Marine chapter you control in Daemonhunters might have been self-designed for an XCOM-style game – the Grey Knights, a confidential order who fight in small groups against huge numbers, surgically demolishing confusion affliction as an expansion of the royal interrogation. As the story evolve, the good ship Baleful Edict is on its way home to Titan after a specially bloody campaign, having lost its early Commander during the final (tutorial) battle.
Ectar is agreeable enough when you message alone, but he is also a gray curmudgeon who likes to do things by a very short book titled “kill on sight”. Lunete is C3PO after a thousand years working for Jabba the Hutt’s IT sector. She regards the others as trespassing ship systems with antiquated fleshy bits.
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